The Guardians — Episode 7: Shopping day

From this point onward, I’m labeling this particular campaign The Guardians, in reference to what has happened in game today.

After defeating the zombies, a woman in blue with a white streak on her otherwise flowing black hair appeared in the main chamber of the mausoleum. She was initially shouting at no one in particular but the directed her anger at the group when she saw them. She demanded to know why they have set the Lich King Kranis Volan free.

Elfred convinced the woman named Zelirith that they did not free the Lich King. In fact, they wanted to help stop the Lich King but needed to gear up and rest in town first. Zelirith said she needed to get a few things sorted in her house first anyway and said she’d just meet them back in the town of Landseal the next day. And so, she left with her owl Barn and what seemed like a large walking boulder creature.

When the group returned to town, they were given a heroes’ welcome. The kids greeted them by placing garlands around their necks. Mayor Noah Pritchard, a kindly and respectable old man in smart robes walked toward them with a smile and open arms.

The mayor thanked them, gave them 1000 gold (donated by everyone in town) and the key to Landseal in appreciation. Everyone cheered and started calling them the Guardians of Landseal.

Using the reward money and the treasure they got from the crypt, they bought better weapons and armour. In appreciation for the town’s new found heroes, they were offered 10% discount on all items they bought at the shops. They also got free food and lodging at the Full Tankard Tavern for the time being.

During the day, Aragorn noticed a young boy of maybe 10 to 12 years old following him around town. He was wearing a fur cloak and carrying a short bow. When Aragorn confronted the boy, he said he was George, son of Jared the local hunter. He was one of the kids abducted by the goblins and saved by the heroes. He remembered Aragorn particularly as it was Aragorn who stopped the goblin shaman from killing him.

He wanted to tag along and claimed he could be useful to the group. Although they initially entertained the idea of using him as a scout or checker for traps (I’m sure they were just kidding, right? Right?), they eventually decided against bringing him along. They didn’t want to take care of some kid in the middle of certain danger. George sulkily left the group after the rejection.

In the morning, after they were fully rested, an envoy from the Baron of Andren arrived in town and told the group that they have been invited by Baron Cain Andren to go to his castle where a feast in their honour was waiting for them. The group said they would think about it. The envoy said he’ll just go to the mayor in the meantime to talk to the Baron’s cousin.

While the group discussed in the tavern whether or not to go with the envoy, Zelirith walked in and told them it was time to go. She handed everybody a healing potion each and the magic-users, she handed 7 scrolls. All the spells in the scrolls were neither in Hermione’s nor Mystic’s spell books yet so they transferred most of them across.

In the end, they decided to ditch the baron’s envoy and leave with Zelirith to go to the hidden tunnel of the Order of the Box where the Lich’s phylactery was supposed to be kept and protected.

What awaits the group at the hidden tunnel? We’ll find out in a couple of weeks.

We were only able to play for about an hour today due to scheduling difficulties. And so, we only really had time to do some shopping and start a couple of story threads.

With 10 players and Tuesday being a busy day in the office, it’s getting harder to get everybody together for a session that last at least an hour. For example, although all 10 of the players are at work today, only 7 were able to play. But since I know that there would be some housekeeping that needed to be done, I just want to run a session anyway so that next session will be the actual start of a new adventure.

I also felt that the players were expecting some combat today and they had none. I asked the players after what it was they want out of the games to help in preparing future adventures. The majority said they wanted more combat and problem solving. I’m taking that to mean that they are less interested in the roleplaying aspect of roleplaying games in the future. That means I can now just focus on making/using dungeon-crawling-type adventures.