After a couple of sessions running fifth edition D&D (5e), I’ve come to realise that although Wizards of the Coast did a pretty good job at simplifying this latest incarnation of D&D, it still has a lot of tiny moving parts. Too many moving parts, in my opinion, as compared to Classic D&D.
Sure, old school D&D has a few subsystems for different tasks instead of the one unified 1d20 + modifier rule, but they really are just about two handfuls of rules to learn and then that’s it. With 5e, I feel like it’s a death from a thousand cuts as the dungeon master (DM).
It doesn’t feel like that much rules at the beginning but I could see that as the players level up and they start to get more features, I’d have to put forth challenges and creatures with just as many features for me to learn and run. I probably wouldn’t mind the overhead when I was younger but these days, I don’t have lots of free time after work to figure out challenge ratings and read up on rules and all that adventure prep.
In the end, I asked the players if it’s okay to go back to using Basic Fantasy RPG and they were fine with that. Thankfully.
And so I’ve converted their characters back except for Lavandes and Elfred. I’ve converted Elfred from cleric to ranger to multi-classed fighter/magic-user. For Lavandes, I’ve allowed her to stay as Druid using the supplemental rules for druids.
I also started to look for a new character sheet to use but couldn’t find a form-fillable one I liked. In the end, I liked the 5e character sheet so much that I ended up modifying it a little and used that as our BFRPG character sheet!
I kept the background stuff because I think that helps guide my players as to who their characters are. I also kept the two axis alignment more as a reminder of their character’s moral code. Just for flavour.
If you want to check out the converted sheets for the Guardians group, you can find them here: https://1drv.ms/f/s!AnJOWypFepGXxVsVvOOmWaLbcQhs